Posts from: May 2017

Monkey Rigging
Howdy folks. I’m trying to get a plausible stop-motion feel out of Maya and Renderman. I think it’s coming along.


Sock Monkey – Renderman 21
Howdy Folks! I’m still working on PxrOSL shaders in Renderman 21 and I’m loving it. Enjoy the monkey.

Mr. Monkey
Howdy folks. Monkey man’s laboratory is coming right along. A lot of the textural shaders are written in OSL for shits and giggles.

Pierre – Renderman Texturing Continued
Howdy folks. Pierre’s still looking for his keys.

Renderman 21 – Night boat lighting
Howdy folks! I’ve been working on a nautical set about a crusty old sailor. For this one, I’m mostly worried about lighting to create a mood of isolation. I’m pretty happy with it. Sidenote: the chipped and worn paint are procedural, non-UV dependent textures. I’m having a lot of fun with those.

Procedural Renderman
Howdy folks! I’ve been working on layered textures in Renderman using non-UV dependent shading networks. I’m pretty pleased with the tests so far. Basically, I’m using geometry-dependent shaders to create one network that pulls custom primitive color variables to drive color, specular, specular bump, etc. The learning curve is steep, but well worth the effort….

Pierre – The lost Huguenot
Howdy folks. I present to you the tale of a sailor long forgotten. Pierre comes from a long line of French puritans that got lost on their way to America. The should have made a left turn in Albuquerque! So it goes.

RCA: Tube du Jour
Howdy folks. Here’s an RCA tube I modelled in Maya. Some subtleties were modeled in ZBrush and the whole thing was rendered with Renderman 21. A pretty fun and quick project.

UX – Wireframe: Home
Howdy y’all, I’ve been tasked to redesign and rebuild the company website. Figured I should post an in-progress shot for posterity’s sake.