Showing posts from category: Process
Howdy folks! I’ve been working on a nautical set about a crusty old sailor. For this one, I’m mostly worried about lighting to create a mood of isolation. I’m pretty happy with it. Sidenote: the chipped and worn paint are procedural, non-UV dependent textures. I’m having a lot of fun with those.
Howdy folks! I’ve been working on layered textures in Renderman using non-UV dependent shading networks. I’m pretty pleased with the tests so far. Basically, I’m using geometry-dependent shaders to create one network that pulls custom primitive color variables to drive color, specular, specular bump, etc. The learning curve is steep, but well worth the effort….
For being my first Procreate project I think it looks pretty good. Once I figured out how to turn on the alpha lock it all pretty much started coming together. I guess some of the older versions of procreate would had an alpha lock toggle. This version only requires a simple two-finger swipe on your…