Showing posts from category: Process

Monkey Rigging
Howdy folks. I’m trying to get a plausible stop-motion feel out of Maya and Renderman. I think it’s coming along.


Sock Monkey – Renderman 21
Howdy Folks! I’m still working on PxrOSL shaders in Renderman 21 and I’m loving it. Enjoy the monkey.

Mr. Monkey
Howdy folks. Monkey man’s laboratory is coming right along. A lot of the textural shaders are written in OSL for shits and giggles.

Pierre – Renderman Texturing Continued
Howdy folks. Pierre’s still looking for his keys.

Renderman 21 – Night boat lighting
Howdy folks! I’ve been working on a nautical set about a crusty old sailor. For this one, I’m mostly worried about lighting to create a mood of isolation. I’m pretty happy with it. Sidenote: the chipped and worn paint are procedural, non-UV dependent textures. I’m having a lot of fun with those.

Procedural Renderman
Howdy folks! I’ve been working on layered textures in Renderman using non-UV dependent shading networks. I’m pretty pleased with the tests so far. Basically, I’m using geometry-dependent shaders to create one network that pulls custom primitive color variables to drive color, specular, specular bump, etc. The learning curve is steep, but well worth the effort….

Pierre – The lost Huguenot
Howdy folks. I present to you the tale of a sailor long forgotten. Pierre comes from a long line of French puritans that got lost on their way to America. The should have made a left turn in Albuquerque! So it goes.

UX – Wireframe: Home
Howdy y’all, I’ve been tasked to redesign and rebuild the company website. Figured I should post an in-progress shot for posterity’s sake.

Alien – ZBrush to Renderman
Howdy folks! I’ve decided to start uploading some of my ZBrush creations. I’m sure tutorials will soon follow.


Bill Nighy – Illustration
Howdy all! Bill Nighy is awesome and I thought I’d illustrate him.


Cover design
Howdy folks. Here’s a piece I’ve been working on for the local alt weekly.



Benny Hill – progress
Howdy folks! On this one, I’m starting out with a warm mid-tone to see how it affects the final product.

Crusty Dude – procreate
Howdy all! Behold, my… uhhh… fourth… Procreate piece? This took about an hour and I’m pretty please with it.

Raising Arizona – Gale Snoats
This is my second project in Procreate. I was always a techno-holdout when it comes to illustration, but it’s just so god damn fast and malleable. It’s insane.

H.I. McDunnough
For being my first Procreate project I think it looks pretty good. Once I figured out how to turn on the alpha lock it all pretty much started coming together. I guess some of the older versions of procreate would had an alpha lock toggle. This version only requires a simple two-finger swipe on your…