Showing posts from category: Process
Floppy Ears in Maya with Expression Editor
Howdy folks! Sorry for the crap audio quality. Laptop mics are rubbish. This is a quick tutorial of how to programmatically drive floppy ears with expression editor. The idea is to use the head control curve to drive the ear floppiness. To do this I’m feeding the rotate values of the head_CTRL_CRV into the…

Maya Frame Offset
Howdy folks! Here is a quick expression that uses one object to drive another with a frame offset. It’s pretty straight forward and it’s applications are broad. Enjoy!
Maya 2016 Renderman Displacement mapping
Howdy folks, I wanted to make two short shorts to show how displacement mapping with Renderman shaders would look. The first is a walking ball without displacement and the second is with massive displacement. I didn’t realize it would look so chubby when I set it up but I like the outcome.

Lionel Noël Royer meets Fraggle Rock
Howdy folks, The time has come to make some portfolio filler. I’ve chosen to blend two of my favorite things together: Fraggle Rock and French painting legend Lionel Noël Royer’s painting Portrait of Comte d’Adhemar de Cransac (c. 1890). Like everything else it starts out with sketches. Currently, it’s in the pre-board phase where I tighten…


What the puck
What the PUCK?! 2015 – Acrylic & Pencil This was pretty much a single day project. The assignment came in, sketches were made and approved then I went to work. I started on grey-tinted gessoed board then built up the tonal range with graphite and white charcoal. From there I started airbrushing in the colors…



Alton Brown: Progress
I created Alton Brown through a process completely foreign to me. I think it turned out pretty darn well. I first drew the characters of the piece individually then transferred them over to a couple sheets of tracing paper. From there, I burnished them to a gessoed board and continued onward with graphite. Once I…