Maya 2016 Renderman rigged body glitch
I’m still relatively new to Renderman for Maya but it looks like I may have stumbled upon an abnormal glitch. When I clear history on a rigged geometry the skin is unbound from the rig. It looked pretty funny so I rendered it out. Basically, I’m fiddling around with cloud rendering and wanted to see how it would handle 80+ frames.
The big light emitting ring in the background is a subtest to see how cloud rendering handles light-emissive instanced nParticle Emissions.
And here it is after I figured out that it was the act of clearing history that screwed it up.