Showing posts with tag: Maya

Pierre

Pierre – The lost Huguenot

Howdy folks. I present to you the tale of a sailor long forgotten. Pierre comes from a long line of French puritans that got lost on their way to America. The should have made a left turn in Albuquerque! So it goes.    

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RCA Tube

RCA: Tube du Jour

Howdy folks. Here’s an RCA tube I modelled in Maya. Some subtleties were modeled in ZBrush and the whole thing was rendered with Renderman 21. A pretty fun and quick project.      

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Screen Shot 2017-04-02 at 11.48.32 AM

Maya Frame Offset

Howdy folks! Here is a quick expression that uses one object to drive another with a frame offset. It’s pretty straight forward and it’s applications are broad. Enjoy!

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nParticle rendering problems in Renderman 21

Howdy y’all, So, I’m working on a little some’in that required nParticles inside a glass shader. Basically I wanted milk in a bottle. The particles rendered outside the bottle but not within. Turns out RfM sometimes unchecks a couple little boxes (Reflection and Refraction) in the Render Stats of a shape. Turn then back on…

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xGen Renderman issues

Howdy all, I’ve spent nearly two months trying to overcome the glitchy compatibility issues between Maya 2016’s xGen and Renderman 20. Geometry/polygons would render but the hair systems would not. I tracked down the few people on the vast interwebs who figured it out but none of them could remember. I call BULLSHIT! Here’s the fix…

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renderman

Getting started with Maya

Getting started… Step one: Download Maya from Autodesk. They offer a free version for students, and aren’t we all students in life? Or if you’d like download Blender instead. Blender is a free open-source program that I’ve never personally touched but the reviews I’ve read (after having already developed a decent familiarity for Maya) say the Blender is…

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