Showing posts with tag: Renderman

monkey7

Mr. Monkey

Howdy folks. Monkey man’s laboratory is coming right along. A lot of the textural shaders are written in OSL for shits and giggles.  

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IPRa

Pierre – Renderman Texturing Continued

Howdy folks. Pierre’s still looking for his keys.

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RCA Tube

RCA: Tube du Jour

Howdy folks. Here’s an RCA tube I modelled in Maya. Some subtleties were modeled in ZBrush and the whole thing was rendered with Renderman 21. A pretty fun and quick project.      

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nParticle rendering problems in Renderman 21

Howdy y’all, So, I’m working on a little some’in that required nParticles inside a glass shader. Basically I wanted milk in a bottle. The particles rendered outside the bottle but not within. Turns out RfM sometimes unchecks a couple little boxes (Reflection and Refraction) in the Render Stats of a shape. Turn then back on…

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Screen Shot 2016-10-30 at 4.53.43 PM

xGen Renderman issues

Howdy all, I’ve spent nearly two months trying to overcome the glitchy compatibility issues between Maya 2016’s xGen and Renderman 20. Geometry/polygons would render but the hair systems would not. I tracked down the few people on the vast interwebs who figured it out but none of them could remember. I call BULLSHIT! Here’s the fix…

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Maya 2016 Renderman Displacement mapping

Howdy folks, I wanted to make two short shorts to show how displacement mapping with Renderman shaders would look. The first is a walking ball without displacement and the second is with massive displacement. I didn’t realize it would look so chubby when I set it up but I like the outcome.  

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monkey

Maya 2016 + Renderman PxrLMSubsurface Displacement

Howdy folks, I decided to make a quick video on using displacement mapping with Renderman PxrLMSubsurface shaders. Basically, the bump mapping for their subsurface shader is lack-luster… sort of. It definitely has its place but in general it’s more of a subtlety than anything else. When using displacement mapping with their subsurface shader you have…

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renderman

Getting started with Maya

Getting started… Step one: Download Maya from Autodesk. They offer a free version for students, and aren’t we all students in life? Or if you’d like download Blender instead. Blender is a free open-source program that I’ve never personally touched but the reviews I’ve read (after having already developed a decent familiarity for Maya) say the Blender is…

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